TMPL_137_strs.txt Guys: cstring (256 bytes reserved) Income: cstring (256 bytes reserved) Total guys: cstring (256 bytes reserved) You have to place: cstring (256 bytes reserved) Moving guys from: cstring (256 bytes reserved) You may move your guys: cstring (256 bytes reserved) Attacking from: cstring (256 bytes reserved) Yahoo, has won: cstring (256 bytes reserved) Too bad, has lost: cstring (256 bytes reserved) Is fortifying: cstring (256 bytes reserved) Is current player: cstring (256 bytes reserved) You may attack: cstring (256 bytes reserved) Select to start: cstring (256 bytes reserved) Guys (but only one!): cstring (256 bytes reserved) Total: cstring (256 bytes reserved) Income: cstring (256 bytes reserved) Name of worldpart: cstring (256 bytes reserved) Synonym for country: cstring (256 bytes reserved) Synonym for countries: cstring (256 bytes reserved) Synonym for “an army”: cstring (256 bytes reserved) Synonym for armies: cstring (256 bytes reserved) TMPL_136_PxDf PictureManager.txt BitDepth(0=Screen depth): 4-byte integer (decimal) Pict: list (4-byte one-based item count) From PictID: 4-byte integer (decimal) To PictID: 4-byte integer (decimal) TMPL_135_SDEF.txt Sound channel (0-3): 4-byte integer (decimal) Sound: list (4-byte one-based item count) Sound Res ID: 4-byte integer (decimal) Sound likeliness: 4-byte integer (decimal) TMPL_134_Anim.txt Apply to 0=Map, 1=Pad, 2=Bottombar, 3=winner animation.: 4-byte integer (decimal) Sequence: list (4-byte one-based item count) Pict ID: 4-byte integer (decimal) Mask ID: 4-byte integer (decimal) Special (1=Hide): 4-byte integer (decimal) Play Sound (0=none): 4-byte integer (decimal) X Position: 4-byte integer (decimal) Y Position: 4-byte integer (decimal) Width (0=Use default): 4-byte integer (decimal) Height (0=Use default): 4-byte integer (decimal) 60’th of a second wait before next frame (per step): 4-byte integer (decimal) Steps (0=Instantanious): 4-byte integer (decimal) TMPL_132_Misc.txt Width of country selection border: 4-byte integer (decimal) # Computer Player Names Name Male player 1: pstring (1-byte length; 256 bytes reserved) Name Male player 2: pstring (1-byte length; 256 bytes reserved) Name Male player 3: pstring (1-byte length; 256 bytes reserved) Name Male player 4: pstring (1-byte length; 256 bytes reserved) Name Male player 5: pstring (1-byte length; 256 bytes reserved) Name Female player 1: pstring (1-byte length; 256 bytes reserved) Name Female player 2: pstring (1-byte length; 256 bytes reserved) Name Female player 3: pstring (1-byte length; 256 bytes reserved) Unused: pstring (1-byte length; 256 bytes reserved) Unused: pstring (1-byte length; 256 bytes reserved) # Computer Player Types Human: pstring (1-byte length; 256 bytes reserved) Safer: pstring (1-byte length; 256 bytes reserved) SlowPoke: pstring (1-byte length; 256 bytes reserved) Agressor: pstring (1-byte length; 256 bytes reserved) MisterX: pstring (1-byte length; 256 bytes reserved) WiseGuy: pstring (1-byte length; 256 bytes reserved) Ultimate: pstring (1-byte length; 256 bytes reserved) BestComputer: pstring (1-byte length; 256 bytes reserved) # Handicap Description -7 Handicap: pstring (1-byte length; 256 bytes reserved) 0 Handicap: pstring (1-byte length; 256 bytes reserved) 7 Handicap: pstring (1-byte length; 256 bytes reserved) 14 Handicap: pstring (1-byte length; 256 bytes reserved) 21 Handicap: pstring (1-byte length; 256 bytes reserved) 28 Handicap: pstring (1-byte length; 256 bytes reserved) # Program control Redraw all visible (=1): 4-byte integer (decimal) 60’s of a second to wait between fight frames.: 4-byte integer (decimal) 60’s of a second to wait after a fight: 4-byte integer (decimal) Default speed of animation 0=no anim, 1=minimal anim, 2=normal, 3=long enemy anim too: 4-byte integer (decimal) TMPL_131_TDEF.txt Font ID (0 means get from name!): 4-byte integer (decimal) Font name (Set Font ID to 0 to use): pstring (1-byte length; 256 bytes reserved) Font size: 4-byte integer (decimal) Text Color: color (48-bit RGB) Unused: 2-byte zero fill Text Placement X: 4-byte integer (decimal) Text Placement Y: 4-byte integer (decimal) Optional Width: 4-byte integer (decimal) Optional Line Space: 4-byte integer (decimal) TMPL_130_DEF .txt Country: list (4-byte one-based item count) Country number: 4-byte integer (decimal) X position: 4-byte integer (decimal) Y position: 4-byte integer (decimal) TMPL_129_PBut.txt Button number: 4-byte integer (decimal) # (empty comment) X position of button: 4-byte integer (decimal) Y position of button: 4-byte integer (decimal) Extent of button: 4-byte integer (decimal) # (empty comment) Normal picture Resource ID: 4-byte integer (decimal) Pressed picture ID: 4-byte integer (decimal) Mask picture ID: 4-byte integer (decimal) Extra pict: list (4-byte one-based item count) Picture ID: 4-byte integer (decimal) TMPL_128_BAre.txt Background picture ID: 4-byte integer (decimal) Pbut: list (4-byte one-based item count) Pbut res id: 4-byte integer (decimal)